What is GLGE?

GLGE is a javascript library intended to ease the use of WebGL; which is basically a native browser javascript API giving direct access to openGL ES2, allowing for the use of hardware accelerated 2D/3D applications without having to download any plugins.

The aim of GLGE is to mask the involved nature of WebGL from the web developer, who can then spend his/her time creating richer content for the web.

Get GLGE v0.9

Fork me on GitHub

GLGE Demo Scene

January 2nd, 2010

This week I’ve taken a bit of a break on the coding. I instead decided to spend a few days coming up with a more impressive demo. Please bare in mind I’m no pro CG artist, just a now and then amateur, so  imagine what could be achieved by the pros in a very short space of time. It’s not showing off 100% of the current feature set, some of which I think still needs rewriting and finishing off. But, hopefully it’ll be enough to change the mind of at least some of the WebGL naysayers, encourage more rapid development and make 2010 the year of 3D on the web. Read the rest of this entry »

New Website

January 2nd, 2010

I finally got round to creating this website for the GLGE WebGL Library/Engine. It’s a bit of a slapdash job (I’m sure it probably looks awful on IE) as I didn’t want to spend too long on the website when I should really be coding. I’ve only included a couple of forums as I know all too often they just sit there doing nothing, if they prove popular I’ll make more of an effort ;-).

I’ll attempt to keep the doc inline with the current release, but I’m sure it’ll be one of those things that get forgotten so please feel free to poke if they end up out of date.