This week I’ve taken a bit of a break on the coding. I instead decided to spend a few days coming up with a more impressive demo. Please bare in mind I’m no pro CG artist, just a now and then amateur, so imagine what could be achieved by the pros in a very short space of time. It’s not showing off 100% of the current feature set, some of which I think still needs rewriting and finishing off. But, hopefully it’ll be enough to change the mind of at least some of the WebGL naysayers, encourage more rapid development and make 2010 the year of 3D on the web. Read the rest of this entry »
GLGE Demo Scene
January 2nd, 2010New Website
January 2nd, 2010I finally got round to creating this website for the GLGE WebGL Library/Engine. It’s a bit of a slapdash job (I’m sure it probably looks awful on IE) as I didn’t want to spend too long on the website when I should really be coding. I’ve only included a couple of forums as I know all too often they just sit there doing nothing, if they prove popular I’ll make more of an effort ;-).
I’ll attempt to keep the doc inline with the current release, but I’m sure it’ll be one of those things that get forgotten so please feel free to poke if they end up out of date.