April 25th, 2010
GLGE now has a couple of key features that have been missing up to now. The new particle system isn’t as comprahensive as I would like yet so there will no doubt be more update in the coming months, but it should be okay to prduce a vast range of effects.
In addition to particles I’ve also managed to add cube mapping to GLGE the result is that you can now specify environment maps very easily withing GLGE with just a couple of lines of XML:
I’ve put together a simple demo of environment mapping using the traditional teapot.
April 5th, 2010
A collada animation and skining demo is coming soon much of the skeletal animation in GLGE has been rewritten in the last few weeks. But given googles recent quake port I though I’d put it off for a bit. Instead I spent a couple of days putting something together to demonstrate collition detection in GLGE. I’ve imported a level from Nexuiz
into GLGE. I’ve not had time for some of the niceties such as shadow maps hopefully I’ll do a fuller demo soon. In the mean time play the live demo here(remember you’ll need a webgl enabled browser):
Controls WASD and mouse to move spacebar to jump. Be a little careful you can run out windows
Credit for the map from Nexuiz: