API Documentation
Classes
- _global_
- GLGE
- GLGE.Action
- GLGE.ActionChannel
- GLGE.Animatable
- GLGE.AnimationCurve
- GLGE.AnimationVector
- GLGE.Assets
- GLGE.BezTriple
- GLGE.Camera
- GLGE.Collada
- GLGE.Document
- GLGE.Events
- GLGE.Group
- GLGE.HeightMap
- GLGE.JSONLoader
- GLGE.KeyInput
- GLGE.Light
- GLGE.LinearPoint
- GLGE.Material
- GLGE.MaterialLayer
- GLGE.Mesh
- GLGE.Message
- GLGE.MouseInput
- GLGE.MultiMaterial
- GLGE.Object
- GLGE.ObjectLod
- GLGE.ParticleSystem
- GLGE.Placeable
- GLGE.QuickNotation
- GLGE.Renderer
- GLGE.Scene
- GLGE.StepPoint
- GLGE.Text
- GLGE.Texture
- GLGE.TextureCamera
- GLGE.TextureCanvas
- GLGE.TextureCube
- GLGE.TextureVideo
- GLGE.Wavefront
GLGE
Holds the functionality of the libraryGLGE.Action
Class to describe and action on a skeletonGLGE.ActionChannel
Class defining a channel of animation for an actionGLGE.Animatable
Animation class to agument animatiable objectsGLGE.AnimationCurve
A curve which interpolates between control pointsGLGE.AnimationVector
The AnimationVectors class allows you to specify the 2D Animation curves that define specific channels of animation within the engine.GLGE.Assets
Holds the global asset storeGLGE.BezTriple
A bezier class to add points to the Animation CurveGLGE.Camera
Creates a new camera objectGLGE.Collada
Class to represent a collada objectGLGE.Document
Document class to load scene, object, mesh etc from an external XML fileGLGE.Events
A events classGLGE.Group
Group class to allow object transform hierarchiesGLGE.HeightMap
Creates a heightmap for a region of the world based on an image.GLGE.JSONLoader
A class to load json fragments from remote location or stringGLGE.KeyInput
Monitors keyboard input for use in render loopsGLGE.Light
Creates a new light source to be added to a sceneGLGE.LinearPoint
A LinearPoint class to add points to the Animation CurveGLGE.Material
The Material class creates materials to be applied to objects in the graphics engineGLGE.MaterialLayer
The material layer describes how to apply this layer to the materialGLGE.Mesh
Creates a new meshGLGE.Message
GLGE Messaging SystemGLGE.MouseInput
Monitors mouse input for use in render loopsGLGE.MultiMaterial
Creates a new mesh/material to add to an objectGLGE.Object
An object that can be rendered in a sceneGLGE.ObjectLod
Creates a new load for a multimaterialGLGE.ParticleSystem
A texture to be included in a materialGLGE.Placeable
Abstract class to agument objects that requires position, rotation and scale.GLGE.QuickNotation
class to implelemnt quick notationGLGE.Renderer
Sets the scene to renderGLGE.Scene
Scene class containing the camera, lights and objectsGLGE.StepPoint
A StepPoint class to add points to the Animation CurveGLGE.Text
Text that can be rendered in a sceneGLGE.Texture
A texture to be included in a materialGLGE.TextureCamera
A reflection texture will reflect in a plane for a specified transformGLGE.TextureCanvas
A canvase texture to be included in a materialGLGE.TextureCube
A texture to be included in a materialGLGE.TextureVideo
A video texture to be included in a materialGLGE.Wavefront
parses and displays a warefront object file with mtl material
Documentation generated by JsDoc Toolkit 2.4.0 on Sat Jan 29 2011 16:04:35 GMT+0000 (GMT)