Fork me on GitHub

API Documentation


Extends GLGE.Filter2d.
Postprocessing Ambient Occlusion filter
Defined in: glge_filter_ao.js.

Class Summary
Constructor Attributes Constructor Name and Description
 
Method Summary
Method Attributes Method Name and Description
 
 
 
 
GLRender(gl, buffer)
 
 
 
 
 
setQuality(value)
 
setRange(value)
 
setSamples(value)
 
setUseRender(value)
Methods borrowed from class GLGE.Filter2d:
addPass, addPassFile, addTexture, clearPersist, createBuffer, getDepthBuffer, getDepthBufferHeight, getDepthBufferWidth, getEmitBuffer, getEmitBufferHeight, getEmitBufferWidth, getFilterType, getFrameBuffer, getNormalBuffer, getUniform, getUniformType, GLSetUniforms, removeTexture, setDepthBufferHeight, setDepthBufferWidth, setEmitBufferHeight, setEmitBufferWidth, setFilterType, setNormalBufferHeight, setNormalBufferWidth, setUniform
Class Detail
GLGE.FilterAO()
Method Detail
createPasses()

getNormalBufferHeight()

getNormalBufferWidth()

GLRender(gl, buffer)
Parameters:
gl
buffer

setAmbientGamma(value)
Parameters:
value

setAmbientMultiplier(value)
Parameters:
value

setCavityGamma(value)
Parameters:
value

setMaximumDistance(value)
Parameters:
value

setQuality(value)
Parameters:
value

setRange(value)
Parameters:
value

setSamples(value)
Parameters:
value

setUseRender(value)
Parameters:
value

Documentation generated by JsDoc Toolkit 2.4.0 on Sun Feb 12 2012 14:20:23 GMT+0000 (GMT)