API Documentation
Classes
- _global_
- GLGE
- GLGE.Action
- GLGE.ActionChannel
- GLGE.Animatable
- GLGE.AnimationCurve
- GLGE.AnimationVector
- GLGE.Assets
- GLGE.BezTriple
- GLGE.Camera
- GLGE.Collada
- GLGE.Document
- GLGE.DocumentPreloader
- GLGE.Events
- GLGE.FilePreloader
- GLGE.FilterAO
- GLGE.FilterGlow
- GLGE.Group
- GLGE.GUI
- GLGE.HeightMap
- GLGE.JSONLoader
- GLGE.KeyInput
- GLGE.Light
- GLGE.LinearPoint
- GLGE.Material
- GLGE.MaterialLayer
- GLGE.MD2
- GLGE.Mesh
- GLGE.Message
- GLGE.MouseInput
- GLGE.MultiMaterial
- GLGE.Object
- GLGE.ObjectLod
- GLGE.ParticleSystem
- GLGE.PhysicsAbstract
- GLGE.PhysicsBox
- GLGE.PhysicsCar
- GLGE.PhysicsConstraintPoint
- GLGE.PhysicsMesh
- GLGE.PhysicsPlane
- GLGE.PhysicsSphere
- GLGE.PhysicsWheel
- GLGE.Placeable
- GLGE.QuickNotation
- GLGE.Renderer
- GLGE.Scene
- GLGE.Sphere
- GLGE.StepPoint
- GLGE.Text
- GLGE.Texture
- GLGE.TextureCamera
- GLGE.TextureCanvas
- GLGE.TextureCube
- GLGE.TextureVideo
- GLGE.Wavefront
- GUI.Gadget
- GUI.Preloader
- GUI.Progressbar
- GUI.Widget
Extends
GLGE.Events, GLGE.JSONLoader, GLGE.QuickNotation.
Creates a new load for a multimaterial
Defined in: glge_lod.js.
| Constructor Attributes | Constructor Name and Description |
|---|---|
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GLGE.ObjectLod(uid)
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| Method Attributes | Method Name and Description |
|---|---|
|
boundupdated(event)
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gets the material
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getMesh()
gets the mesh
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gets the pixelsize limit for this lod
|
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Checks if resources have finished downloading
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materialupdated(event)
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meshupdated(event)
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setMaterial(material)
sets the material
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setMesh(mesh)
sets the mesh
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setPixelSize(value)
sets the pixelsize limit for this lod
|
- Methods borrowed from class GLGE.QuickNotation:
- _
- Methods borrowed from class GLGE.JSONLoader:
- getDownloadPriority, setDownloadPriority, setJSONSrc, setJSONString
- Methods borrowed from class GLGE.Events:
- addEventListener, fireEvent, removeEventListener
| Event Attributes | Event Name and Description |
|---|---|
|
downloadComplete(data)
|
Method Detail
boundupdated(event)
- Parameters:
- event
downloadComplete()
{GLGE.Material}
getMaterial()
gets the material
- Returns:
- {GLGE.Material}
{GLGE.Mesh}
getMesh()
gets the mesh
- Returns:
- {GLGE.Mesh}
{number}
getPixelSize()
gets the pixelsize limit for this lod
- Returns:
- {number}
{boolean}
isComplete()
Checks if resources have finished downloading
- Returns:
- {boolean}
materialupdated(event)
- Parameters:
- event
meshupdated(event)
- Parameters:
- event
setMaterial(material)
sets the material
- Parameters:
- {GLGE.Material} material
setMesh(mesh)
sets the mesh
- Parameters:
- {GLGE.Mesh} mesh
{number}
setPixelSize(value)
sets the pixelsize limit for this lod
- Parameters:
- value
- Returns:
- {number}
Event Detail
downloadComplete(data)
- Parameters:
- {object} data
Documentation generated by JsDoc Toolkit 2.4.0 on Sun Feb 12 2012 14:20:23 GMT+0000 (GMT)