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API Documentation

_global_


GLGE

Holds the functionality of the library

GLGE.Action

Class to describe and action on a skeleton

GLGE.ActionChannel

Class defining a channel of animation for an action

GLGE.Animatable

Animation class to agument animatiable objects

GLGE.AnimationCurve

A curve which interpolates between control points

GLGE.AnimationVector

The AnimationVectors class allows you to specify the 2D Animation curves that define specific channels of animation within the engine.

GLGE.Assets

Holds the global asset store

GLGE.BezTriple

A bezier class to add points to the Animation Curve

GLGE.Camera

Creates a new camera object

GLGE.Collada

Class to represent a collada object

GLGE.Document

Document class to load scene, object, mesh etc from an external XML file

GLGE.DocumentPreloader

Document preloader class

GLGE.Events

A events class

GLGE.FilePreloader

FilePreloader class

GLGE.FilterAO

Postprocessing Ambient Occlusion filter

GLGE.FilterGlow

Postprocessing glow filter

GLGE.Group

Group class to allow object transform hierarchies

GLGE.GUI

Holds the functionality of the GUI

GLGE.HeightMap

Creates a heightmap for a region of the world based on an image.

GLGE.JSONLoader

A class to load json fragments from remote location or string

GLGE.KeyInput

Monitors keyboard input for use in render loops

GLGE.Light

Creates a new light source to be added to a scene

GLGE.LinearPoint

A LinearPoint class to add points to the Animation Curve

GLGE.Material

The Material class creates materials to be applied to objects in the graphics engine

GLGE.MaterialLayer

The material layer describes how to apply this layer to the material

GLGE.MD2

A quake MD2 model class

GLGE.Mesh

Creates a new mesh

GLGE.Message

GLGE Messaging System

GLGE.MouseInput

Monitors mouse input for use in render loops

GLGE.MultiMaterial

Creates a new mesh/material to add to an object

GLGE.Object

An object that can be rendered in a scene

GLGE.ObjectLod

Creates a new load for a multimaterial

GLGE.ParticleSystem

A texture to be included in a material

GLGE.PhysicsAbstract

An abstract class used when constructing jiglib rigidbodies

GLGE.PhysicsBox

A wrapping class for jiglib spheres

GLGE.PhysicsCar

Physics Car class

GLGE.PhysicsConstraintPoint

A wrapping class for jiglib constraint point

GLGE.PhysicsMesh

A wrapping class for jiglib triangle mesh

GLGE.PhysicsPlane

A wrapping class for jiglib spheres

GLGE.PhysicsSphere

A wrapping class for jiglib spheres

GLGE.PhysicsWheel

physics wheel class used with PhysicsCar class

GLGE.Placeable

Abstract class to agument objects that requires position, rotation and scale.

GLGE.QuickNotation

class to implelemnt quick notation

GLGE.Renderer

Sets the scene to render

GLGE.Scene

Scene class containing the camera, lights and objects

GLGE.Sphere

Used to generate a basic sphere mesh

GLGE.StepPoint

A StepPoint class to add points to the Animation Curve

GLGE.Text

Text that can be rendered in a scene

GLGE.Texture

A texture to be included in a material

GLGE.TextureCamera

A reflection texture will reflect in a plane for a specified transform

GLGE.TextureCanvas

A canvase texture to be included in a material

GLGE.TextureCube

A texture to be included in a material

GLGE.TextureVideo

A video texture to be included in a material

GLGE.Wavefront

parses and displays a warefront object file with mtl material

GUI.Gadget

Gadget Gadgets are more complex widgets.

GUI.Preloader

Preloader gadget

GUI.Progressbar

Progressbar A progressbar widget

GUI.Widget

Widget Widgets are gui objects like progressbars or sliders

Documentation generated by JsDoc Toolkit 2.4.0 on Sun Feb 12 2012 14:20:23 GMT+0000 (GMT)