API Documentation
Classes
- _global_
- GLGE
- GLGE.Action
- GLGE.ActionChannel
- GLGE.Animatable
- GLGE.AnimationCurve
- GLGE.AnimationVector
- GLGE.Assets
- GLGE.BezTriple
- GLGE.Camera
- GLGE.Collada
- GLGE.Document
- GLGE.DocumentPreloader
- GLGE.Events
- GLGE.FilePreloader
- GLGE.FilterAO
- GLGE.FilterGlow
- GLGE.Group
- GLGE.GUI
- GLGE.HeightMap
- GLGE.JSONLoader
- GLGE.KeyInput
- GLGE.Light
- GLGE.LinearPoint
- GLGE.Material
- GLGE.MaterialLayer
- GLGE.MD2
- GLGE.Mesh
- GLGE.Message
- GLGE.MouseInput
- GLGE.MultiMaterial
- GLGE.Object
- GLGE.ObjectLod
- GLGE.ParticleSystem
- GLGE.PhysicsAbstract
- GLGE.PhysicsBox
- GLGE.PhysicsCar
- GLGE.PhysicsConstraintPoint
- GLGE.PhysicsMesh
- GLGE.PhysicsPlane
- GLGE.PhysicsSphere
- GLGE.PhysicsWheel
- GLGE.Placeable
- GLGE.QuickNotation
- GLGE.Renderer
- GLGE.Scene
- GLGE.Sphere
- GLGE.StepPoint
- GLGE.Text
- GLGE.Texture
- GLGE.TextureCamera
- GLGE.TextureCanvas
- GLGE.TextureCube
- GLGE.TextureVideo
- GLGE.Wavefront
- GUI.Gadget
- GUI.Preloader
- GUI.Progressbar
- GUI.Widget
Extends
GLGE.JSONLoader, GLGE.QuickNotation.
Class defining a channel of animation for an action
Defined in: glge_actionchannel.js.
| Constructor Attributes | Constructor Name and Description |
|---|---|
|
GLGE.ActionChannel(uid)
|
| Method Attributes | Method Name and Description |
|---|---|
|
Gets the animation vector for this channel
|
|
|
Gets the name/object of the bone channel
|
|
|
setAnimation(animation)
Sets the animation for this channel
|
|
|
setTarget(name)
Sets the name/object of the bone channel
|
- Methods borrowed from class GLGE.QuickNotation:
- _
- Methods borrowed from class GLGE.JSONLoader:
- getDownloadPriority, setDownloadPriority, setJSONSrc, setJSONString
Class Detail
GLGE.ActionChannel(uid)
- Parameters:
- {string} uid
- a unique reference string for this object
Method Detail
{GLGE.AnimationVector}
getAnimation()
Gets the animation vector for this channel
- Returns:
- {GLGE.AnimationVector} the animation vector for this channel
{string}
getTarget()
Gets the name/object of the bone channel
- Returns:
- {string} the name of the bone channel
setAnimation(animation)
Sets the animation for this channel
- Parameters:
- {GLGE.AnimationVector} animation
- the animation vector for this channel
setTarget(name)
Sets the name/object of the bone channel
- Parameters:
- {string} name
- the name of the bone channel
Documentation generated by JsDoc Toolkit 2.4.0 on Sun Feb 12 2012 14:20:23 GMT+0000 (GMT)