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API Documentation


Extends GLGE.JSONLoader, GLGE.QuickNotation.
The AnimationVectors class allows you to specify the 2D Animation curves that define specific channels of animation within the engine.
Defined in: glge_animationvector.js.

Class Summary
Constructor Attributes Constructor Name and Description
 
Method Summary
Method Attributes Method Name and Description
 
addAnimationCurve(channel, curve)
Adds an Animation Curve to a channel
 
Sets the number of frames in the animation
 
Gets the start fames
 
Removes an Animation Curve form a channel
 
setFrames(value)
Sets the number of frames in the animation
 
Sets the start frame
Methods borrowed from class GLGE.QuickNotation:
_
Methods borrowed from class GLGE.JSONLoader:
getDownloadPriority, setDownloadPriority, setJSONSrc, setJSONString
Class Detail
GLGE.AnimationVector(uid)
Parameters:
uid
Method Detail
addAnimationCurve(channel, curve)
Adds an Animation Curve to a channel
Parameters:
{String} channel
The name of the curve to be added
{GLGE.AnimationCurve} curve
The animation curve to add

{number} getFrames()
Sets the number of frames in the animation
Returns:
{number} The number of frames in the animation

{number} getStartFrame()
Gets the start fames
Returns:
{number} The starting frame for the animation

removeAnimationCurve(channel)
Removes an Animation Curve form a channel
Parameters:
{String} channel
The name of the curve to be removed

setFrames(value)
Sets the number of frames in the animation
Parameters:
{number} value
The number of frames in the animation

setStartFrame(value)
Sets the start frame
Parameters:
{number} value
The starting frame for the animation

Documentation generated by JsDoc Toolkit 2.4.0 on Sun Feb 12 2012 14:20:23 GMT+0000 (GMT)