API Documentation
Classes
- _global_
- GLGE
- GLGE.Action
- GLGE.ActionChannel
- GLGE.Animatable
- GLGE.AnimationCurve
- GLGE.AnimationVector
- GLGE.Assets
- GLGE.BezTriple
- GLGE.Camera
- GLGE.Collada
- GLGE.Document
- GLGE.DocumentPreloader
- GLGE.Events
- GLGE.FilePreloader
- GLGE.FilterAO
- GLGE.FilterGlow
- GLGE.Group
- GLGE.GUI
- GLGE.HeightMap
- GLGE.JSONLoader
- GLGE.KeyInput
- GLGE.Light
- GLGE.LinearPoint
- GLGE.Material
- GLGE.MaterialLayer
- GLGE.MD2
- GLGE.Mesh
- GLGE.Message
- GLGE.MouseInput
- GLGE.MultiMaterial
- GLGE.Object
- GLGE.ObjectLod
- GLGE.ParticleSystem
- GLGE.PhysicsAbstract
- GLGE.PhysicsBox
- GLGE.PhysicsCar
- GLGE.PhysicsConstraintPoint
- GLGE.PhysicsMesh
- GLGE.PhysicsPlane
- GLGE.PhysicsSphere
- GLGE.PhysicsWheel
- GLGE.Placeable
- GLGE.QuickNotation
- GLGE.Renderer
- GLGE.Scene
- GLGE.Sphere
- GLGE.StepPoint
- GLGE.Text
- GLGE.Texture
- GLGE.TextureCamera
- GLGE.TextureCanvas
- GLGE.TextureCube
- GLGE.TextureVideo
- GLGE.Wavefront
- GUI.Gadget
- GUI.Preloader
- GUI.Progressbar
- GUI.Widget
GLGE
Holds the functionality of the libraryGLGE.Action
Class to describe and action on a skeletonGLGE.ActionChannel
Class defining a channel of animation for an actionGLGE.Animatable
Animation class to agument animatiable objectsGLGE.AnimationCurve
A curve which interpolates between control pointsGLGE.AnimationVector
The AnimationVectors class allows you to specify the 2D Animation curves that define specific channels of animation within the engine.GLGE.Assets
Holds the global asset storeGLGE.BezTriple
A bezier class to add points to the Animation CurveGLGE.Camera
Creates a new camera objectGLGE.Collada
Class to represent a collada objectGLGE.Document
Document class to load scene, object, mesh etc from an external XML fileGLGE.DocumentPreloader
Document preloader classGLGE.Events
A events classGLGE.FilePreloader
FilePreloader classGLGE.FilterAO
Postprocessing Ambient Occlusion filterGLGE.FilterGlow
Postprocessing glow filterGLGE.Group
Group class to allow object transform hierarchiesGLGE.GUI
Holds the functionality of the GUIGLGE.HeightMap
Creates a heightmap for a region of the world based on an image.GLGE.JSONLoader
A class to load json fragments from remote location or stringGLGE.KeyInput
Monitors keyboard input for use in render loopsGLGE.Light
Creates a new light source to be added to a sceneGLGE.LinearPoint
A LinearPoint class to add points to the Animation CurveGLGE.Material
The Material class creates materials to be applied to objects in the graphics engineGLGE.MaterialLayer
The material layer describes how to apply this layer to the materialGLGE.MD2
A quake MD2 model classGLGE.Mesh
Creates a new meshGLGE.Message
GLGE Messaging SystemGLGE.MouseInput
Monitors mouse input for use in render loopsGLGE.MultiMaterial
Creates a new mesh/material to add to an objectGLGE.Object
An object that can be rendered in a sceneGLGE.ObjectLod
Creates a new load for a multimaterialGLGE.ParticleSystem
A texture to be included in a materialGLGE.PhysicsAbstract
An abstract class used when constructing jiglib rigidbodiesGLGE.PhysicsBox
A wrapping class for jiglib spheresGLGE.PhysicsCar
Physics Car classGLGE.PhysicsConstraintPoint
A wrapping class for jiglib constraint pointGLGE.PhysicsMesh
A wrapping class for jiglib triangle meshGLGE.PhysicsPlane
A wrapping class for jiglib spheresGLGE.PhysicsSphere
A wrapping class for jiglib spheresGLGE.PhysicsWheel
physics wheel class used with PhysicsCar classGLGE.Placeable
Abstract class to agument objects that requires position, rotation and scale.GLGE.QuickNotation
class to implelemnt quick notationGLGE.Renderer
Sets the scene to renderGLGE.Scene
Scene class containing the camera, lights and objectsGLGE.Sphere
Used to generate a basic sphere meshGLGE.StepPoint
A StepPoint class to add points to the Animation CurveGLGE.Text
Text that can be rendered in a sceneGLGE.Texture
A texture to be included in a materialGLGE.TextureCamera
A reflection texture will reflect in a plane for a specified transformGLGE.TextureCanvas
A canvase texture to be included in a materialGLGE.TextureCube
A texture to be included in a materialGLGE.TextureVideo
A video texture to be included in a materialGLGE.Wavefront
parses and displays a warefront object file with mtl materialGUI.Gadget
Gadget Gadgets are more complex widgets.GUI.Preloader
Preloader gadgetGUI.Progressbar
Progressbar A progressbar widgetGUI.Widget
Widget Widgets are gui objects like progressbars or sliders
Documentation generated by JsDoc Toolkit 2.4.0 on Sun Feb 12 2012 14:20:23 GMT+0000 (GMT)