API Documentation
1 /* 2 GLGE WebGL Graphics Engine 3 Copyright (c) 2010, Paul Brunt 4 All rights reserved. 5 6 Redistribution and use in source and binary forms, with or without 7 modification, are permitted provided that the following conditions are met: 8 * Redistributions of source code must retain the above copyright 9 notice, this list of conditions and the following disclaimer. 10 * Redistributions in binary form must reproduce the above copyright 11 notice, this list of conditions and the following disclaimer in the 12 documentation and/or other materials provided with the distribution. 13 * Neither the name of GLGE nor the 14 names of its contributors may be used to endorse or promote products 15 derived from this software without specific prior written permission. 16 17 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND 18 ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 19 WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 20 DISCLAIMED. IN NO EVENT SHALL PAUL BRUNT BE LIABLE FOR ANY 21 DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 22 (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 23 LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 24 ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 25 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 26 SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 27 */ 28 29 /** 30 * @fileOverview 31 * @name glge_actionchannel.js 32 * @author me@paulbrunt.co.uk 33 */ 34 35 36 (function(GLGE){ 37 38 39 /** 40 * @class Class defining a channel of animation for an action 41 * @param {string} uid a unique reference string for this object 42 * @augments GLGE.QuickNotation 43 * @augments GLGE.JSONLoader 44 */ 45 GLGE.ActionChannel=function(uid){ 46 GLGE.Assets.registerAsset(this,uid); 47 } 48 GLGE.augment(GLGE.QuickNotation,GLGE.ActionChannel); 49 GLGE.augment(GLGE.JSONLoader,GLGE.ActionChannel); 50 /** 51 * Sets the name/object of the bone channel 52 * @param {string} name the name of the bone channel 53 */ 54 GLGE.ActionChannel.prototype.setTarget=function(object){ 55 this.target=object; 56 }; 57 /** 58 * Sets the animation for this channel 59 * @param {GLGE.AnimationVector} animation the animation vector for this channel 60 */ 61 GLGE.ActionChannel.prototype.setAnimation=function(animation){ 62 this.animation=animation; 63 }; 64 /** 65 * Gets the name/object of the bone channel 66 * @returns {string} the name of the bone channel 67 */ 68 GLGE.ActionChannel.prototype.getTarget=function(){ 69 return this.target; 70 }; 71 /** 72 * Gets the animation vector for this channel 73 * @returns {GLGE.AnimationVector} the animation vector for this channel 74 */ 75 GLGE.ActionChannel.prototype.getAnimation=function(){ 76 return this.animation; 77 }; 78 79 })(GLGE); 80