I’m back now and fully back in to the swing of things. While I’ve been gone others have been busy, checkout this excellent brain visualization created by Phil Mercurio using GLGE, very impressive and very high poly:
I’m running a little behind schedule on GLGE at the moment but I’ve managed to get native COLLADA support working. The addition of COLLADA meant adding of a couple of other very useful new features to the core api. GLGE now has multimaterial support and also a new group class to allow for transform hierarchies(very useful for animation, and hopefully culling on larger scenes).
The COLLADA support is still a work in progress, there is no animation yet, and it’s not 100% reliable, but it’s on it’s way. I’ve put together a small demo with a few models from www.collada.org:
View Demo – Remember you need a webGL enabled Browser
Version 0.2 of GLGE is coming soon I just want to iron out some bugs and tidy things and maybe include do a demo to showcase the features added since 0.1.