COLLADA now supported

I’m back now and fully back in to the swing of things. While I’ve been gone others have been busy, checkout this excellent brain visualization created by Phil Mercurio using GLGE, very impressive and very high poly:

http://thyrd.org/brain

I’m running a little behind schedule on GLGE at the moment but I’ve managed to get native COLLADA support working. The addition of COLLADA meant adding of a couple of other very useful new features to the core api. GLGE now has multimaterial support and also a new group class to allow for transform hierarchies(very useful for animation, and hopefully culling on larger scenes).

The COLLADA support is still a work in progress, there is no animation yet, and it’s not 100% reliable, but it’s on it’s way. I’ve put together a small demo with a few models from www.collada.org:

View Demo – Remember you need a webGL enabled Browser

Video

Version 0.2 of GLGE is coming soon I just want to iron out some bugs and tidy things and maybe include do a demo to showcase the features added since 0.1.

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5 Responses to “COLLADA now supported”

  1. Very impressed by the progress you have been able to make!

  2. [...] On the subject of GLGE, Paul Brunt has now added support for importing COLLADA files. [...]

  3. Paul Brunt says:

    thanks Lindsay, XPATHs didn’t even cross my mind…thats what years of working with IE does to you :-(

  4. Xeno says:

    Having problems with all demos. Stating in both Webkit and Chromium ‘Could not find any WebGL array types…’

  5. Webmaster says:

    Please e-mail me your contacts. I have a question webmaster@spottovo.ru” rel=”nofollow”>……

    Thank you!!!…

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