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	<title>Comments for GLGE WebGL Library/Framework</title>
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	<link>http://www.glge.org</link>
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		<title>Comment on Variance shadow maps in WebGL by WebGL around the net, 16 February 2012 &#124; Learning WebGL</title>
		<link>http://www.glge.org/variance-shadow-maps-in-webgl/comment-page-1/#comment-13831</link>
		<dc:creator>WebGL around the net, 16 February 2012 &#124; Learning WebGL</dc:creator>
		<pubDate>Thu, 16 Feb 2012 14:42:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.glge.org/?p=268#comment-13831</guid>
		<description>[...] Paul Brunt&#8217;s GLGE now supports better shadows, using variance shadow maps. [...]</description>
		<content:encoded><![CDATA[<p>[...] Paul Brunt&#8217;s GLGE now supports better shadows, using variance shadow maps. [...]</p>
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		<title>Comment on Vehicle Physics in WebGL using GLGE and JigLibJS by WebGL around the net, 26 July 2011 &#124; Learning WebGL</title>
		<link>http://www.glge.org/vehicle-physics-in-webgl-using-glge-and-jiglibjs/comment-page-1/#comment-13825</link>
		<dc:creator>WebGL around the net, 26 July 2011 &#124; Learning WebGL</dc:creator>
		<pubDate>Tue, 26 Jul 2011 13:58:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.glge.org/?p=257#comment-13825</guid>
		<description>[...] Paul Brunt explains how to do vehicle physics in GLGE. [...]</description>
		<content:encoded><![CDATA[<p>[...] Paul Brunt explains how to do vehicle physics in GLGE. [...]</p>
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		<title>Comment on MD2 Models in WebGL using GLGE by WebGL around the net, 30 June 2011 &#124; Learning WebGL</title>
		<link>http://www.glge.org/md2-file-support-in-glge-webgl/comment-page-1/#comment-13824</link>
		<dc:creator>WebGL around the net, 30 June 2011 &#124; Learning WebGL</dc:creator>
		<pubDate>Thu, 30 Jun 2011 13:57:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.glge.org/?p=245#comment-13824</guid>
		<description>[...] GLGE now supports MD2 models, as used in Quake. [...]</description>
		<content:encoded><![CDATA[<p>[...] GLGE now supports MD2 models, as used in Quake. [...]</p>
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	<item>
		<title>Comment on WebGL Demo: Sky and New Fog options in GLGE by WebGL around the net, 21 April 2011 &#124; Learning WebGL</title>
		<link>http://www.glge.org/webgl-demo-sky-and-new-fog-options-in-glge/comment-page-1/#comment-13822</link>
		<dc:creator>WebGL around the net, 21 April 2011 &#124; Learning WebGL</dc:creator>
		<pubDate>Thu, 21 Apr 2011 14:23:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.glge.org/?p=238#comment-13822</guid>
		<description>[...] a new version of GLGE, with a sky shader system and improved fog &#8212; looks [...]</description>
		<content:encoded><![CDATA[<p>[...] a new version of GLGE, with a sky shader system and improved fog &#8212; looks [...]</p>
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		<title>Comment on New Features and a fun webgl demo by WebGL around the net, 24 February 2011 &#124; Learning WebGL</title>
		<link>http://www.glge.org/new-features-and-a-bit-of-fun/comment-page-1/#comment-13816</link>
		<dc:creator>WebGL around the net, 24 February 2011 &#124; Learning WebGL</dc:creator>
		<pubDate>Thu, 24 Feb 2011 15:38:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.glge.org/?p=224#comment-13816</guid>
		<description>[...] Brunt&#8217;s GLGE now supports user-defined shaders, and there&#8217;s a very cool demo using that and some new post-processing features. The hair demo [...]</description>
		<content:encoded><![CDATA[<p>[...] Brunt&#8217;s GLGE now supports user-defined shaders, and there&#8217;s a very cool demo using that and some new post-processing features. The hair demo [...]</p>
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		<title>Comment on New Release and Status Update by WebGL around the net, 3 February 2011 &#124; Learning WebGL</title>
		<link>http://www.glge.org/new-release-and-status-update/comment-page-1/#comment-13815</link>
		<dc:creator>WebGL around the net, 3 February 2011 &#124; Learning WebGL</dc:creator>
		<pubDate>Thu, 03 Feb 2011 15:35:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.glge.org/?p=197#comment-13815</guid>
		<description>[...] a new version of GLGE! Shadows are now working again (WebGL spec changes had broken them) and Collada-based skeletal [...]</description>
		<content:encoded><![CDATA[<p>[...] a new version of GLGE! Shadows are now working again (WebGL spec changes had broken them) and Collada-based skeletal [...]</p>
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		<title>Comment on Getting WebGL by SHOP ELECTRONICS!!!</title>
		<link>http://www.glge.org/getting-webgl/comment-page-1/#comment-13651</link>
		<dc:creator>SHOP ELECTRONICS!!!</dc:creator>
		<pubDate>Fri, 28 Jan 2011 13:18:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.glge.org/?p=4#comment-13651</guid>
		<description>&lt;strong&gt;MOST INFORMATIVE SITE FOR ELECTRONICS....&lt;/strong&gt;

**YOUTUBE VIDEO REVIEWS ON THE HOTTEST ELECTRONICS OUT**...</description>
		<content:encoded><![CDATA[<p><strong>MOST INFORMATIVE SITE FOR ELECTRONICS&#8230;.</strong></p>
<p>**YOUTUBE VIDEO REVIEWS ON THE HOTTEST ELECTRONICS OUT**&#8230;</p>
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		<title>Comment on WebGL: Reflections and Refractions in GLGE by TRACY</title>
		<link>http://www.glge.org/webgl-reflections-and-refractions-in-glge/comment-page-1/#comment-13035</link>
		<dc:creator>TRACY</dc:creator>
		<pubDate>Sat, 22 Jan 2011 06:17:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.glge.org/?p=142#comment-13035</guid>
		<description>&lt;strong&gt;&lt;b&gt;&lt;a href=&quot;http://my.gardenguides.com/members/Zyrtec-653? side@effects.of.zyrtec.overdose&quot; rel=&quot;nofollow&quot;&gt;.&lt;/a&gt;&lt;/b&gt;&lt;/blockquote&gt;...&lt;/strong&gt;

Buygeneric meds...</description>
		<content:encoded><![CDATA[<p><strong><b><a href="http://my.gardenguides.com/members/Zyrtec-653? <a href="mailto:side@effects.of.zyrtec.overdose">side@effects.of.zyrtec.overdose</a>&#8221; rel=&#8221;nofollow&#8221;>.</b>&#8230;</strong></p>
<p>Buygeneric meds&#8230;</p>
]]></content:encoded>
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		<title>Comment on Lines and points in GLGE by CURTIS</title>
		<link>http://www.glge.org/lines-and-points-in-glge/comment-page-1/#comment-12997</link>
		<dc:creator>CURTIS</dc:creator>
		<pubDate>Fri, 21 Jan 2011 20:51:28 +0000</pubDate>
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		<description>&lt;strong&gt;&lt;b&gt;&lt;a href=&quot;http://my.gardenguides.com/members/Depakote-874? depakote@classification.now&quot; rel=&quot;nofollow&quot;&gt;..&lt;/a&gt;&lt;/b&gt;&lt;/blockquote&gt;...&lt;/strong&gt;

Buygeneric drugs...</description>
		<content:encoded><![CDATA[<p><strong><b><a href="http://my.gardenguides.com/members/Depakote-874? <a href="mailto:depakote@classification.now">depakote@classification.now</a>&#8221; rel=&#8221;nofollow&#8221;>..</b>&#8230;</strong></p>
<p>Buygeneric drugs&#8230;</p>
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		<title>Comment on Lines and points in GLGE by DENNIS</title>
		<link>http://www.glge.org/lines-and-points-in-glge/comment-page-1/#comment-12960</link>
		<dc:creator>DENNIS</dc:creator>
		<pubDate>Fri, 21 Jan 2011 12:47:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.glge.org/?p=193#comment-12960</guid>
		<description>&lt;strong&gt;&lt;b&gt;&lt;a href=&quot;http://my.gardenguides.com/members/Depakote-335? Depakote@official.site&quot; rel=&quot;nofollow&quot;&gt;.&lt;/a&gt;&lt;/b&gt;&lt;/blockquote&gt;...&lt;/strong&gt;

Buygeneric drugs...</description>
		<content:encoded><![CDATA[<p><strong><b><a href="http://my.gardenguides.com/members/Depakote-335? <a href="mailto:Depakote@official.site">Depakote@official.site</a>&#8221; rel=&#8221;nofollow&#8221;>.</b>&#8230;</strong></p>
<p>Buygeneric drugs&#8230;</p>
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