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Alias: Paul Brunt
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Prize
Posted at: 2013-02-11 17:34:17
Yep I’m fine lots of life stuff going on so been really busy lately and not much time for side projects. Hopefully thing will be settling down soon ;-)
Sketchup collada Shadow
Posted at: 2012-10-19 13:45:11
Try changing the SpotSoftDistance to a lower value say about 0.3-0.5 lower values will produce light bleed but higher values will over darken shadows so you’ll need to try and find the correct balance for your scene.
GLGE.Group.prototype.removeChild function
Posted at: 2012-10-13 09:19:39
Hi Francisco,

Thanks for the help, I’ll see about getting it added ASAP. I’ve been swamped work wise lately so not had much of a chance to get much done, hopefully things will ease up soon. As for plans, I’m planing on a version 2, already got some code started. It’s more or less a complete rewrite, will hopefully have something to show in the next month or two.

Prize
Posted at: 2012-08-20 17:44:13
Thanks :D hopefully now I can get back to some more GLGE dev ;-)
Rare material behaviour
Posted at: 2011-11-21 18:09:09
That would be great if you could supply a screenshot of how it shows in 3ds that would also help find the issue. use the contact link above for my email address.
Glass
Posted at: 2011-11-21 18:07:00
That was a bug in 0.8 try downloading the latest master from github
3 spot lights
Posted at: 2011-11-21 18:06:07
I’m afraid that is a limitation on the hardware you’re using. I’ve got something in the works where you can specify what objects are illuminated by which lights which should allow more but not if you need to light the same object with multiple lights.
How to change Animation vector?
Posted at: 2011-11-21 18:02:28
You’ll need to get access to the animation vector:

player2=myGLGEXMLdoc.getElement(”Player2”);
gameRenderer.scene.children[34].setAnimation(player2, 0, 1);

Set Frame for Colada Objects
Posted at: 2011-11-21 18:00:03
That sounds right, if you want to move the whole collada object independently of the containing animation simply stick the collada object in a group so you can control them independently, ie:

var collada = new GLGE.Collada(Document:”mydocument”);
var group = new GLGE.Group(Animation: myXYZanimvector);
group.addChild(collada);
scene.addChild(group);

Material animation
Posted at: 2011-11-02 18:02:58
I think I fixed this one recently have you tried with the latest master on github? as for the alpha, if you want to make the object transparent you will need to do:
object.setZtransparent(true) otherwise it will just fade to a base color.

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