Text Rendering Demo

This weeks big new feature is the addition of text rendering. I’ve also added a billboard option that will point the z-axis of any object towards the camera or any other object.

See the live demo

Video:

There has also been lots of changes behind the scenes. The animation system has been fixed and improved. It’s now posible to animate using linear intoperlation(finally) as well as animate discrete steps and set non-numeric values. This may well be the last big update for the next couple of weeks as I’m off on a family holiday next weekend.

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7 Responses to “Text Rendering Demo”

  1. aa says:

    Get this error both in Chromium and Firefox:

    Fragment shader failed to compile with the following errors:
    ERROR: 0:47: error(#160) Cannot convert from ‘const int’ to ‘3-component vector of float’
    ERROR: error(#273) 1 compilation errors. No code generated

  2. Paul Brunt says:

    @aa many thanks, fixed now I think.

  3. aa says:

    Yes, works now!

  4. [...] More good news from Paul Brunt: GLGE can now render text! [...]

  5. Steve Elbows says:

    Thanks for the fixes. I dont think the fixes made it into the github source yet though?

  6. Paul Brunt says:

    nope not yet, I’ve not been on a machine with git setup yet ;-)

  7. morticcino says:

    Hi, I have an alert:
    Could not find any WebGL array types…
    hw or driver problem?
    Or what?

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