This weeks big new feature is the addition of text rendering. I’ve also added a billboard option that will point the z-axis of any object towards the camera or any other object.
Video:
There has also been lots of changes behind the scenes. The animation system has been fixed and improved. It’s now posible to animate using linear intoperlation(finally) as well as animate discrete steps and set non-numeric values. This may well be the last big update for the next couple of weeks as I’m off on a family holiday next weekend.
Get this error both in Chromium and Firefox:
Fragment shader failed to compile with the following errors:
ERROR: 0:47: error(#160) Cannot convert from ‘const int’ to ‘3-component vector of float’
ERROR: error(#273) 1 compilation errors. No code generated
@aa many thanks, fixed now I think.
Yes, works now!
[...] More good news from Paul Brunt: GLGE can now render text! [...]
Thanks for the fixes. I dont think the fixes made it into the github source yet though?
nope not yet, I’ve not been on a machine with git setup yet
Hi, I have an alert:
Could not find any WebGL array types…
hw or driver problem?
Or what?