As you may now be aware I’m not very good at drawing a line and issuing a release; there always seems too much left to do. So, I’ve been killing as many bugs as possible the last couple of weeks and fixing shader issues, adding parallax mapping and I can now say that GLGE v0.2 is go. Since the last release there have been a lot of new additions, including:
- shadow
- collada support
- gpu picking
- fog
- text rendering
- parrallax mapping
- and many optimizations
I’ve put together a little demo showing off some of the new features; it’s quite large so may take awhile to load on slower connections. I wanted to do something a little more involved but I think that will have to wait for the next release:
The Video
Features in the works, that will be coming in the coming weeks/months:
- Some better documention and tutorials
- software picking
- particle system
- cube mapping
- reflections
- refractions
- physics
- and much much more
On a slight side note, something that is definitely worth a look, katalabs have release a very impressive demo of webgl:
A few credits for the models used in the GLGE demo above, if I’ve missed someone off shout:
entertainment cabinet – trigram_QWQ
table and chairs – © Google CEO at Google Warehouse
sofa – © resources.blogscopia
coffee table – © Alexandre BRETHEAU
Tags: Demos, new release, webgl