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	<title>Comments on: Picking Added</title>
	<atom:link href="http://www.glge.org/picking-added/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.glge.org/picking-added/</link>
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		<title>By: JOSEPH</title>
		<link>http://www.glge.org/picking-added/comment-page-1/#comment-4203</link>
		<dc:creator>JOSEPH</dc:creator>
		<pubDate>Sat, 11 Sep 2010 06:18:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.glge.org/?p=65#comment-4203</guid>
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		<content:encoded><![CDATA[<p><strong><br />
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		<title>By: LYNN</title>
		<link>http://www.glge.org/picking-added/comment-page-1/#comment-4196</link>
		<dc:creator>LYNN</dc:creator>
		<pubDate>Sat, 11 Sep 2010 02:57:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.glge.org/?p=65#comment-4196</guid>
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	<item>
		<title>By: Paul Brunt</title>
		<link>http://www.glge.org/picking-added/comment-page-1/#comment-80</link>
		<dc:creator>Paul Brunt</dc:creator>
		<pubDate>Wed, 20 Jan 2010 19:53:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.glge.org/?p=65#comment-80</guid>
		<description>I&#039;m not sure then to be honest; I can&#039;t imagine why you would need a timer with more precision then +/-1ms, except maybe for very accurate physics but I&#039;ve not even looked that far yet.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure then to be honest; I can&#8217;t imagine why you would need a timer with more precision then +/-1ms, except maybe for very accurate physics but I&#8217;ve not even looked that far yet.</p>
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		<title>By: Paul Brunt</title>
		<link>http://www.glge.org/picking-added/comment-page-1/#comment-79</link>
		<dc:creator>Paul Brunt</dc:creator>
		<pubDate>Wed, 20 Jan 2010 19:44:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.glge.org/?p=65#comment-79</guid>
		<description>Thanks Steve looks like i missed some &quot;.0&quot; in the shader, I think I&#039;ve got them all now.</description>
		<content:encoded><![CDATA[<p>Thanks Steve looks like i missed some &#8220;.0&#8243; in the shader, I think I&#8217;ve got them all now.</p>
]]></content:encoded>
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	<item>
		<title>By: horace</title>
		<link>http://www.glge.org/picking-added/comment-page-1/#comment-78</link>
		<dc:creator>horace</dc:creator>
		<pubDate>Wed, 20 Jan 2010 19:26:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.glge.org/?p=65#comment-78</guid>
		<description>but aren&#039;t milliseconds often too inaccurate? all 3d engines i know use higher precision timers.</description>
		<content:encoded><![CDATA[<p>but aren&#8217;t milliseconds often too inaccurate? all 3d engines i know use higher precision timers.</p>
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		<title>By: Steve Elbows</title>
		<link>http://www.glge.org/picking-added/comment-page-1/#comment-77</link>
		<dc:creator>Steve Elbows</dc:creator>
		<pubDate>Wed, 20 Jan 2010 18:12:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.glge.org/?p=65#comment-77</guid>
		<description>Using a nightly build of webkit on OS X with WebGL enabled, I get errors with this demo such as:

ERROR: 0:55: &#039;&gt;&#039; :  wrong operand types no operation &#039;&gt;&#039; exists that takes a left-hand operand of type &#039;float&#039; and a right operand of type &#039;const int&#039; (or there is no acceptable conversion)</description>
		<content:encoded><![CDATA[<p>Using a nightly build of webkit on OS X with WebGL enabled, I get errors with this demo such as:</p>
<p>ERROR: 0:55: &#8216;&gt;&#8217; :  wrong operand types no operation &#8216;&gt;&#8217; exists that takes a left-hand operand of type &#8216;float&#8217; and a right operand of type &#8216;const int&#8217; (or there is no acceptable conversion)</p>
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	<item>
		<title>By: Paul Brunt</title>
		<link>http://www.glge.org/picking-added/comment-page-1/#comment-76</link>
		<dc:creator>Paul Brunt</dc:creator>
		<pubDate>Wed, 20 Jan 2010 18:06:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.glge.org/?p=65#comment-76</guid>
		<description>webgl doesn&#039;t have anything specific build in for timing but you can just used the setTimeout/Interval. This allows you to set how often you want a frame rendered without blocking the browser. If you need to know the time taken to render a frame you can just get the time using getTime on the date object before and after the frame to work out the time taken.</description>
		<content:encoded><![CDATA[<p>webgl doesn&#8217;t have anything specific build in for timing but you can just used the setTimeout/Interval. This allows you to set how often you want a frame rendered without blocking the browser. If you need to know the time taken to render a frame you can just get the time using getTime on the date object before and after the frame to work out the time taken.</p>
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		<title>By: horace</title>
		<link>http://www.glge.org/picking-added/comment-page-1/#comment-75</link>
		<dc:creator>horace</dc:creator>
		<pubDate>Wed, 20 Jan 2010 16:39:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.glge.org/?p=65#comment-75</guid>
		<description>i have more questions... :)

how does timing work with webgl? for 3d applications it&#039;s important to know exactly how long the last frame took for rendering. does javascript provide any useful info about this?

and isn&#039;t the main loop of a webgl application like a endless loop which totally blocks the rest of the browser?</description>
		<content:encoded><![CDATA[<p>i have more questions&#8230; <img src='http://www.glge.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>how does timing work with webgl? for 3d applications it&#8217;s important to know exactly how long the last frame took for rendering. does javascript provide any useful info about this?</p>
<p>and isn&#8217;t the main loop of a webgl application like a endless loop which totally blocks the rest of the browser?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: gero3</title>
		<link>http://www.glge.org/picking-added/comment-page-1/#comment-68</link>
		<dc:creator>gero3</dc:creator>
		<pubDate>Mon, 18 Jan 2010 16:26:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.glge.org/?p=65#comment-68</guid>
		<description>and in minefield</description>
		<content:encoded><![CDATA[<p>and in minefield</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: gero3</title>
		<link>http://www.glge.org/picking-added/comment-page-1/#comment-67</link>
		<dc:creator>gero3</dc:creator>
		<pubDate>Mon, 18 Jan 2010 16:26:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.glge.org/?p=65#comment-67</guid>
		<description>very good 
works very well in chromium
only a bit slow becuase of gl.readpixels</description>
		<content:encoded><![CDATA[<p>very good<br />
works very well in chromium<br />
only a bit slow becuase of gl.readpixels</p>
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