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	<title>GLGE WebGL Library/Framework &#187; demo</title>
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	<link>http://www.glge.org</link>
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		<title>WebGL Demo: JigLib Updates</title>
		<link>http://www.glge.org/webgl-demo-jiglib-updates/</link>
		<comments>http://www.glge.org/webgl-demo-jiglib-updates/#comments</comments>
		<pubDate>Tue, 22 Mar 2011 19:32:50 +0000</pubDate>
		<dc:creator>Paul Brunt</dc:creator>
				<category><![CDATA[Demos]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[javascript physics]]></category>
		<category><![CDATA[jiglib]]></category>
		<category><![CDATA[webgl]]></category>

		<guid isPermaLink="false">http://www.glge.org/?p=234</guid>
		<description><![CDATA[Just a quick one for now, but jiglibjs as well as GLGE has been getting a lot of updates recently. Loads of bug fixes in GLGE. But the exciting news is that JigLibJS now has trimesh support, a new grid system plus a new events system so now you can easily detect collisions within your [...]]]></description>
			<content:encoded><![CDATA[<p>Just a quick one for now, but jiglibjs as well as GLGE has been getting a lot of updates recently. Loads of bug fixes in GLGE. But the exciting news is that JigLibJS now has trimesh support, a new grid system plus a new events system so now you can easily detect collisions within your code.  I&#8217;m working hard to get a proper GLGE plugin written for JigLib so watch this space.  In the meantime here&#8217;s a quick demo:</p>
<p><a href="http://www.glge.org/demos/trimeshdemo/" class="button" >Live Demo</a></p>
<p>And for those who are lacking the GFX card needed or have yet to update their browser:</p>
<p><iframe title="YouTube video player" width="480" height="390" src="http://www.youtube.com/embed/AKEt1RmFJzw" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
			<wfw:commentRss>http://www.glge.org/webgl-demo-jiglib-updates/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>WebGL &#8211; A Platform Game in GLGE v0.5</title>
		<link>http://www.glge.org/webgl-a-platform-game-in-glge-v0-5/</link>
		<comments>http://www.glge.org/webgl-a-platform-game-in-glge-v0-5/#comments</comments>
		<pubDate>Sun, 04 Jul 2010 15:53:27 +0000</pubDate>
		<dc:creator>Paul Brunt</dc:creator>
				<category><![CDATA[Demos]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[new release]]></category>
		<category><![CDATA[platform game]]></category>
		<category><![CDATA[webgl]]></category>

		<guid isPermaLink="false">http://www.glge.org/?p=169</guid>
		<description><![CDATA[I&#8217;ve finally got round to pulling stuff together for a well overdue release. Since this one is so late I&#8217;ve skipped a couple of versions as an indication of how much has been done since v0.2.
Some of the new features:

Environment Mapping
Bounding Volumes
Render to Texture, with built in oblique near-plane clipping, for reflections and refractions
Collada Animation [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve finally got round to pulling stuff together for a well overdue release. Since this one is so late I&#8217;ve skipped a couple of versions as an indication of how much has been done since v0.2.</p>
<p>Some of the new features:</p>
<ul>
<li>Environment Mapping</li>
<li>Bounding Volumes</li>
<li>Render to Texture, with built in oblique near-plane clipping, for reflections and refractions</li>
<li>Collada Animation support</li>
<li>Completely re-done skeletal animation; there is no longer a limit on the number of bones.</li>
<li>A new particle system</li>
<li>There is also experimental soft shadow support.</li>
</ul>
<p>You may have noticed that the original GLGE animated man disapeared a little while ago. Unfortunately he doesn&#8217;t work in the new system and I seem to have lost the original blend file, so I don&#8217;t think I&#8217;ll be able to bring him back <img src='http://www.glge.org/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' /> ; I have however done a completely new test man with animations. As always I&#8217;ve had to rush the modeling and animation to get it done &#8211; one of these days I&#8217;ll spend some proper time on the arty side of things <img src='http://www.glge.org/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>Anyway I&#8217;ve used the new man in a simple platform game. It&#8217;s still very buggy as I&#8217;ve not sorted out proper physics yet but it shows off v0.5 quite well:</p>
<p><a class="button" href="http://www.glge.org/demos/platformdemo/index.htm">Play Live Demo</a></p>
<p>Video:<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/qPaOp__1JFc&amp;hl=en_GB&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/qPaOp__1JFc&amp;hl=en_GB&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>If you&#8217;re intrested I&#8217;ve made the blend files for this one available with the export script, which still needs a little manual intevention, but it&#8217;s getting there slowly. Download:</p>
<p><a href="http://www.glge.org/demos/platformdemo/man.blend"> file1</a></p>
<p><a href="http://www.glge.org/demos/platformdemo/level.blend"> file2</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.glge.org/webgl-a-platform-game-in-glge-v0-5/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>WebGL &#8211; Collada Animation and Skinning soon</title>
		<link>http://www.glge.org/webgl-collada-animation-and-skinning-soon/</link>
		<comments>http://www.glge.org/webgl-collada-animation-and-skinning-soon/#comments</comments>
		<pubDate>Mon, 05 Apr 2010 15:32:39 +0000</pubDate>
		<dc:creator>Paul Brunt</dc:creator>
				<category><![CDATA[Demos]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[glge]]></category>
		<category><![CDATA[nexuiz]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[webgl]]></category>

		<guid isPermaLink="false">http://www.glge.org/?p=119</guid>
		<description><![CDATA[A collada animation and skining demo is coming soon much of the skeletal animation in GLGE has been rewritten in the last few weeks. But given googles recent quake port I though I&#8217;d put it off for a bit. Instead I spent a couple of days putting something together to demonstrate collition detection in GLGE. I&#8217;ve imported a level [...]]]></description>
			<content:encoded><![CDATA[<div id="_mcePaste">A collada animation and skining demo is coming soon much of the skeletal animation in GLGE has been rewritten in the last few weeks. But given googles recent quake port I though I&#8217;d put it off for a bit. Instead I spent a couple of days putting something together to demonstrate collition detection in GLGE. I&#8217;ve imported a level from <a href="http://www.alientrap.org/nexuiz/">Nexuiz</a> into GLGE. I&#8217;ve not had time for some of the niceties such as shadow maps hopefully I&#8217;ll do a fuller demo soon. In the mean time play the live demo here(remember you&#8217;ll need a webgl enabled browser):</div>
<div style="padding: 15px;"><a class="button" href="http://www.glge.org/demos/leveldemo/">Play Live Demo</a></div>
<div id="_mcePaste">Controls WASD and mouse to move spacebar to jump. Be a little careful you can run out windows <img src='http://www.glge.org/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </div>
<div id="_mcePaste">
<p>Or see the video below:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="505" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/PPeX3Q1Re3U&amp;hl=en_GB&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="505" src="http://www.youtube.com/v/PPeX3Q1Re3U&amp;hl=en_GB&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
</div>
<p>Credit for the map from Nexuiz:<br />
Tymo <a href="http://home.arcor.de/dwalinn/">http://home.arcor.de/dwalinn/</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.glge.org/webgl-collada-animation-and-skinning-soon/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>GLGE Demo Scene</title>
		<link>http://www.glge.org/latest-glge-demo/</link>
		<comments>http://www.glge.org/latest-glge-demo/#comments</comments>
		<pubDate>Sat, 02 Jan 2010 15:52:39 +0000</pubDate>
		<dc:creator>Paul Brunt</dc:creator>
				<category><![CDATA[Demos]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[glgle]]></category>
		<category><![CDATA[webgl]]></category>

		<guid isPermaLink="false">http://www.glge.org/?p=32</guid>
		<description><![CDATA[This week I&#8217;ve taken a bit of a break on the coding. I instead decided to spend a few days coming up with a more impressive demo. Please bare in mind I&#8217;m no pro CG artist, just a now and then amateur, so  imagine what could be achieved by the pros in a very short [...]]]></description>
			<content:encoded><![CDATA[<p>This week I&#8217;ve taken a bit of a break on the coding. I instead decided to spend a few days coming up with a more impressive demo. Please bare in mind I&#8217;m no pro CG artist, just a now and then amateur, so  imagine what could be achieved by the pros in a very short space of time. It&#8217;s not showing off 100% of the current feature set, some of which I think still needs rewriting and finishing off. But, hopefully it&#8217;ll be enough to change the mind of at least some of the WebGL naysayers, encourage more rapid development and make 2010 the year of 3D on the web.<span id="more-32"></span></p>
<p>Annoyingly it isn&#8217;t working on firefox (at least not my GFX card) there seems to be a bug where you can only map 4 textures to a shader <img src='http://www.glge.org/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' />  Hopefully, they&#8217;ll get that fixed soon. In the mean time I&#8217;ve tested it on chrome and it runs at an okay frame rate, although I do think it&#8217;s time to get some optimization in there.</p>
<p>UPDATE: Great news, looks like it&#8217;s working in firefox now.</p>
<p>UPDATE  2:It seems to depend on your graphics card so doesn&#8217;t work for all in firefox ATM. If it&#8217;s not working for you could you post GFX card and browser and I&#8217;ll attempt to track down the issues ASAP.</p>
<p>UPDATE 3: I think it may be fixed on the mac, but without one to test it on it&#8217;s hard to tell. crossing fingers and toes!</p>
<p><a style="font-size: 18px;" href="http://www.glge.org/demo">Play the demo live</a></p>
<p>The Video:(Still trying to figure out how to capture well in linux)<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/Vva36undIss&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/Vva36undIss&amp;hl=en&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
]]></content:encoded>
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		<slash:comments>28</slash:comments>
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