What is GLGE?

GLGE is a javascript library intended to ease the use of WebGL; which is basically a native browser javascript API giving direct access to openGL ES2, allowing for the use of hardware accelerated 2D/3D applications without having to download any plugins.

The aim of GLGE is to mask the involved nature of WebGL from the web developer, who can then spend his/her time creating richer content for the web.

Get GLGE v0.9

Fork me on GitHub

WebGL – Collada Animation and Skinning soon

April 5th, 2010
A collada animation and skining demo is coming soon much of the skeletal animation in GLGE has been rewritten in the last few weeks. But given googles recent quake port I though I’d put it off for a bit. Instead I spent a couple of days putting something together to demonstrate collition detection in GLGE. I’ve imported a level from Nexuiz into GLGE. I’ve not had time for some of the niceties such as shadow maps hopefully I’ll do a fuller demo soon. In the mean time play the live demo here(remember you’ll need a webgl enabled browser):
Play Live Demo
Controls WASD and mouse to move spacebar to jump. Be a little careful you can run out windows 😉

Or see the video below:

Credit for the map from Nexuiz:
Tymo http://home.arcor.de/dwalinn/

GLGE Demo Scene

January 2nd, 2010

This week I’ve taken a bit of a break on the coding. I instead decided to spend a few days coming up with a more impressive demo. Please bare in mind I’m no pro CG artist, just a now and then amateur, so  imagine what could be achieved by the pros in a very short space of time. It’s not showing off 100% of the current feature set, some of which I think still needs rewriting and finishing off. But, hopefully it’ll be enough to change the mind of at least some of the WebGL naysayers, encourage more rapid development and make 2010 the year of 3D on the web. Read the rest of this entry »