What is GLGE?

GLGE is a javascript library intended to ease the use of WebGL; which is basically a native browser javascript API giving direct access to openGL ES2, allowing for the use of hardware accelerated 2D/3D applications without having to download any plugins.

The aim of GLGE is to mask the involved nature of WebGL from the web developer, who can then spend his/her time creating richer content for the web.

Get GLGE v0.9

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WebGL – GLGE Updates and Demos .. Video & Canvas Textures Plus Filters

July 18th, 2010

Not one or two but three demos this time. I’ve spent a little bit of time pulling togther code thats been hanging around for a while resulting in a number of new features. In addition, thanks to an excellent suggestion from Dennis Ippel I’ve added the ability to chain commands in the API eg:


Taking it one step further I’ve also added a quick notatation so you need even less code, so the example above can be written as:


As well as that I’ve also got GLGE working in the latest nightlies of chromium and firefox, I’ve not been able to check webkit so shout if there is an issue. Be warned this may have broken things in older browsers 🙁

2D Filters

GLGE now has the ability to apply 2D post processing filters to 3D scene, at the moment you need to write them in GLSL but I will try and build some common ones in(blur,dof,SSAO,bloom etc) before the next release. I’ve put together a demo terrain with some God rays and DOF:

Play Live Demo

Video Textures

GLGE can now apply a video as a texture, although the webgl video texture option seems to still be missing in webkit I’ve worked around it for now by taking the video via the canvas so it should work cross browser. Although the demo is only using ogg theora so I’m not sure about safari?.

Play Live Demo

Canvas Textures

As well as video GLGE can now display 2D canvas as a texture, in addition I’ve added texture coordinates to the ray query so you can interact with the canvas as you would normally. The demo below demostrates this by allowing you to draw onto the canvas that is being mapped to the cube.

Play Live Demo

WebGL:Particles and Environment Maps in GLGE

April 25th, 2010
GLGE now has a couple of key features that have been missing up to now. The new particle system isn’t as comprahensive as I would like yet so there will no doubt be more update in the coming months, but it should be okay to prduce a vast range of effects.
In addition to particles I’ve also managed to add cube mapping to GLGE the result is that you can now specify environment maps very easily withing GLGE with just a couple of lines of XML:

I’ve put together a simple demo of environment mapping using the traditional teapot.