What is GLGE?

GLGE is a javascript library intended to ease the use of WebGL; which is basically a native browser javascript API giving direct access to openGL ES2, allowing for the use of hardware accelerated 2D/3D applications without having to download any plugins.

The aim of GLGE is to mask the involved nature of WebGL from the web developer, who can then spend his/her time creating richer content for the web.

Get GLGE v0.9

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WebGL – GLGE LOD Support

September 5th, 2010

So I’ve finally got round to adding LOD support to GLGE. You can now specify the mesh and material to use for a given pixel size. This should be partiulay usefull for mobile devices since GLGE will automatically select the mesh and material based on the pixel size of the object. I’ve done the video, though it’s probably a bit tough to see the LOD change in that so why not try the live demo:

Live Demo