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	<title>GLGE WebGL Library/Framework &#187; new release</title>
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	<link>http://www.glge.org</link>
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		<title>WebGL &#8211; A Platform Game in GLGE v0.5</title>
		<link>http://www.glge.org/webgl-a-platform-game-in-glge-v0-5/</link>
		<comments>http://www.glge.org/webgl-a-platform-game-in-glge-v0-5/#comments</comments>
		<pubDate>Sun, 04 Jul 2010 15:53:27 +0000</pubDate>
		<dc:creator>Paul Brunt</dc:creator>
				<category><![CDATA[Demos]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[new release]]></category>
		<category><![CDATA[platform game]]></category>
		<category><![CDATA[webgl]]></category>

		<guid isPermaLink="false">http://www.glge.org/?p=169</guid>
		<description><![CDATA[I&#8217;ve finally got round to pulling stuff together for a well overdue release. Since this one is so late I&#8217;ve skipped a couple of versions as an indication of how much has been done since v0.2.
Some of the new features:

Environment Mapping
Bounding Volumes
Render to Texture, with built in oblique near-plane clipping, for reflections and refractions
Collada Animation [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve finally got round to pulling stuff together for a well overdue release. Since this one is so late I&#8217;ve skipped a couple of versions as an indication of how much has been done since v0.2.</p>
<p>Some of the new features:</p>
<ul>
<li>Environment Mapping</li>
<li>Bounding Volumes</li>
<li>Render to Texture, with built in oblique near-plane clipping, for reflections and refractions</li>
<li>Collada Animation support</li>
<li>Completely re-done skeletal animation; there is no longer a limit on the number of bones.</li>
<li>A new particle system</li>
<li>There is also experimental soft shadow support.</li>
</ul>
<p>You may have noticed that the original GLGE animated man disapeared a little while ago. Unfortunately he doesn&#8217;t work in the new system and I seem to have lost the original blend file, so I don&#8217;t think I&#8217;ll be able to bring him back <img src='http://www.glge.org/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' /> ; I have however done a completely new test man with animations. As always I&#8217;ve had to rush the modeling and animation to get it done &#8211; one of these days I&#8217;ll spend some proper time on the arty side of things <img src='http://www.glge.org/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>Anyway I&#8217;ve used the new man in a simple platform game. It&#8217;s still very buggy as I&#8217;ve not sorted out proper physics yet but it shows off v0.5 quite well:</p>
<p><a class="button" href="http://www.glge.org/demos/platformdemo/index.htm">Play Live Demo</a></p>
<p>Video:<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/qPaOp__1JFc&amp;hl=en_GB&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/qPaOp__1JFc&amp;hl=en_GB&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>If you&#8217;re intrested I&#8217;ve made the blend files for this one available with the export script, which still needs a little manual intevention, but it&#8217;s getting there slowly. Download:</p>
<p><a href="http://www.glge.org/demos/platformdemo/man.blend"> file1</a></p>
<p><a href="http://www.glge.org/demos/platformdemo/level.blend"> file2</a></p>
]]></content:encoded>
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		<slash:comments>9</slash:comments>
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		<item>
		<title>NEW Release:GLGE V0.2</title>
		<link>http://www.glge.org/glge-v0-2/</link>
		<comments>http://www.glge.org/glge-v0-2/#comments</comments>
		<pubDate>Sun, 07 Mar 2010 10:01:52 +0000</pubDate>
		<dc:creator>Paul Brunt</dc:creator>
				<category><![CDATA[Demos]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[new release]]></category>
		<category><![CDATA[webgl]]></category>

		<guid isPermaLink="false">http://www.glge.org/?p=93</guid>
		<description><![CDATA[As you may now be aware I&#8217;m not very good at drawing a line and issuing a release; there always seems too much left to do. So, I&#8217;ve been killing as many bugs as possible the last couple of weeks and fixing shader issues, adding parallax mapping and I can now say that GLGE v0.2 is go. [...]]]></description>
			<content:encoded><![CDATA[<div id="_mcePaste">As you may now be aware I&#8217;m not very good at drawing a line and issuing a release; there always seems too much left to do. So, I&#8217;ve been killing as many bugs as possible the last couple of weeks and fixing shader issues, adding parallax mapping and I can now say that GLGE v0.2 is go.  Since the last release there have been a lot of new additions, including:</div>
<div id="_mcePaste">
<ul>
<li>shadow</li>
<li>collada support</li>
<li>gpu picking</li>
<li>fog</li>
<li>text rendering</li>
<li>parrallax mapping</li>
<li>and many optimizations</li>
</ul>
</div>
<div id="_mcePaste">I&#8217;ve put together a little demo showing off some of the new features; it&#8217;s quite large so may take awhile to load on slower connections. I wanted to do something a little more involved but I think that will have to wait for the next release:</div>
<div><a class="button" href="http://www.glge.org/demos/point2demo/index.htm">Try the demo</a></div>
<div>The Video</div>
<div id="_mcePaste"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/TI1_YT_CEeo&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/TI1_YT_CEeo&amp;hl=en&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></div>
<div id="_mcePaste">Features in the works, that will be coming in the coming weeks/months:</div>
<div id="_mcePaste">
<ul>
<li>Some better documention and tutorials</li>
<li>software picking</li>
<li>particle system</li>
<li>cube mapping</li>
<li>reflections</li>
<li>refractions</li>
<li>physics</li>
<li>and much much more</li>
</ul>
</div>
<div id="_mcePaste">On a slight side note, something that is definitely worth a look, katalabs have release a very impressive demo of webgl:</div>
<div id="_mcePaste"><a href="http://www.katalabs.com/blog/">http://www.katalabs.com/blog/</a></div>
<div id="_mcePaste"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="295" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/grzdbdoFz1M&amp;hl=en_GB&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="295" src="http://www.youtube.com/v/grzdbdoFz1M&amp;hl=en_GB&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></div>
<div id="_mcePaste" style="padding-top: 50px;">A few credits for the models used in the GLGE demo above, if I&#8217;ve missed someone off shout:</div>
<div id="_mcePaste">entertainment cabinet &#8211; trigram_QWQ</div>
<div id="_mcePaste"><a href="http://www.jintudesigns.com/">http://www.jintudesigns.com/free-3d-models.html</a></div>
<div id="_mcePaste">table and chairs &#8211;  © Google CEO at Google Warehouse</div>
<div id="_mcePaste">sofa &#8211; © resources.blogscopia</div>
<div id="_mcePaste"><a href="http://www.3dvia.com/mgbaron/models/B6335AACBE90A2B4">http://www.3dvia.com/mgbaron/models/B6335AACBE90A2B4</a></div>
<div id="_mcePaste">coffee table &#8211; © Alexandre BRETHEAU</div>
<div id="_mcePaste"><a href="http://www.3dvia.com/Le_Faya/models/1AAC3E1022340618">http://www.3dvia.com/Le_Faya/models/1AAC3E1022340618</a></div>
]]></content:encoded>
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		<slash:comments>9</slash:comments>
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