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WebGL – GLGE LOD Support

So I’ve finally got round to adding LOD support to GLGE. You can now specify the mesh and material to use for a given pixel size. This should be partiulay usefull for mobile devices since GLGE will automatically select the mesh and material based on the pixel size of the object. I’ve done the video, though it’s probably a bit tough to see the LOD change in that so why not try the live demo:

Live Demo

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