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WebGL – A Platform Game in GLGE v0.5

I’ve finally got round to pulling stuff together for a well overdue release. Since this one is so late I’ve skipped a couple of versions as an indication of how much has been done since v0.2.

Some of the new features:

  • Environment Mapping
  • Bounding Volumes
  • Render to Texture, with built in oblique near-plane clipping, for reflections and refractions
  • Collada Animation support
  • Completely re-done skeletal animation; there is no longer a limit on the number of bones.
  • A new particle system
  • There is also experimental soft shadow support.

You may have noticed that the original GLGE animated man disapeared a little while ago. Unfortunately he doesn’t work in the new system and I seem to have lost the original blend file, so I don’t think I’ll be able to bring him back :-(; I have however done a completely new test man with animations. As always I’ve had to rush the modeling and animation to get it done – one of these days I’ll spend some proper time on the arty side of things 😉

Anyway I’ve used the new man in a simple platform game. It’s still very buggy as I’ve not sorted out proper physics yet but it shows off v0.5 quite well:

Play Live Demo

Video:

If you’re intrested I’ve made the blend files for this one available with the export script, which still needs a little manual intevention, but it’s getting there slowly. Download:

file1

file2

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