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WebGL – Collada Animation and Skinning soon

A collada animation and skining demo is coming soon much of the skeletal animation in GLGE has been rewritten in the last few weeks. But given googles recent quake port I though I’d put it off for a bit. Instead I spent a couple of days putting something together to demonstrate collition detection in GLGE. I’ve imported a level from Nexuiz into GLGE. I’ve not had time for some of the niceties such as shadow maps hopefully I’ll do a fuller demo soon. In the mean time play the live demo here(remember you’ll need a webgl enabled browser):
Play Live Demo
Controls WASD and mouse to move spacebar to jump. Be a little careful you can run out windows 😉

Or see the video below:

Credit for the map from Nexuiz:

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