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WebGL:Particles and Environment Maps in GLGE

GLGE now has a couple of key features that have been missing up to now. The new particle system isn’t as comprahensive as I would like yet so there will no doubt be more update in the coming months, but it should be okay to prduce a vast range of effects.
In addition to particles I’ve also managed to add cube mapping to GLGE the result is that you can now specify environment maps very easily withing GLGE with just a couple of lines of XML:

I’ve put together a simple demo of environment mapping using the traditional teapot.

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