GLGE now has a couple of key features that have been missing up to now. The new particle system isn’t as comprahensive as I would like yet so there will no doubt be more update in the coming months, but it should be okay to prduce a vast range of effects.
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In addition to particles I’ve also managed to add cube mapping to GLGE the result is that you can now specify environment maps very easily withing GLGE with just a couple of lines of XML:
I’ve put together a simple demo of environment mapping using the traditional teapot.
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Tags: environment maps, glge, glsl, paricles, webgl